Wednesday 6 May 2009

This week...

....I are mostly be getting reacquainted with Autodesk 3DS Max.
Today I'm getting on with the modelling toolset, the hardest thing is navigating around the viewport haha. I don't know why I don't use Max more often for fun personal projects, I always use Maya simply for speed...but if it's for fun, speed isn't really an issue!
So today I'm attempting to model a character from Dragonball Z - Vegeta(I luuuuuuurve him!!) Being a bit naughty not using any reference so it's going to take a lot longer. I might post some images if it looks anywhere near half decent by this evening. So far I've got all the elements roughed in, and I mean extremely rough! I'm box modelling.
Anywho...I've assigned today and tomorrow to modelling, friday to UV unwrapping, texturing and skinning and depending on if I have time this weekend I might rig and start to animate him.



<-- Vegeta... chillaxing.

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