Today I'm getting on with the modelling toolset, the hardest thing is navigating around the viewport haha. I don't know why I don't use Max more often for fun personal projects, I always use Maya simply for speed...but if it's for fun, speed isn't really an issue!
So today I'm attempting to model a character from Dragonball Z - Vegeta(I luuuuuuurve him!!) Being a bit naughty not using any reference so it's going to take a lot longer. I might post some images if it looks anywhere near half decent by this evening. So far I've got all the elements roughed in, and I mean extremely rough! I'm box modelling.
Anywho...I've assigned today and tomorrow to modelling, friday to UV unwrapping, texturing and skinning and depending on if I have time this weekend I might rig and start to animate him.
<-- Vegeta... chillaxing.